Impact Of Video Games On Students’ Academic Performance

Project and Seminar Material for Education

Impact Of Video Games On Students’ Academic Performance (By Etubom Smith)


Table of Content


  • Title Page
  • Certification
  • Dedication
  • Acknowledgement
  • Table of Content
  • List of Tables
  • Abstract

Chapter One:

Introduction

  • 1.1 Background of the Study
  • 1.2 Statement of the Problem
  • 1.3 Objective of the Study
  • 1.4 Research Questions
  • 1.5 Research Hypothesis
  • 1.6 Significance of the Study
  • 1.7 Scope of the Study
  • 1.8 Limitation of the Study
  • 1.9 Definition of Terms
  • 1.10 Organisations of the Study

Chapter Two:

Review of Literature

  • 2.1 Conceptual Framework
  • 2.2 Theoretical Framework
  • 2.3 Empirical Review

Chapter Three:

Research Methodology

  • 3.1 Research Design
  • 3.2 Population of the Study
  • 3.3 Sample Size Determination
  • 3.4 Sample Size Selection Technique and Procedure
  • 3.5 Research Instrument and Administration
  • 3.6 Method of Data Collection
  • 3.7 Method of Data Analysis
  • 3.8 Validity of the Study
  • 3.9 Reliability of the Study
  • 3.10 Ethical Consideration

Chapter Four:

Data Presentation and Analysis

  • 4.1 Data Presentation
  • 4.2 Analysis of Data
  • 4.3 Answering Research Questions
  • 4.4 Test of Hypotheses
  • 4.5 Discussion of Findings

Chapter Five:

Summary, Conclusion and Recommendation

  • 5.1 Summary
  • 5.2 Conclusion
  • 5.3 Recommendation
  • References
  • APPENDIX
  • QUESTIONNAIRE

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Frequently Asked Questions


Do video games affect school performance?

30% less time reading for every hour that they played video games on weekdays, and the 109 girls spent an average of 34% less time doing homework for every hour that they played video games on weekdays. Clearly, there is evidence in the literature that video gaming correlates with diminished school performance.

Can online gaming help improve academic performance?

This would mean that online gaming helps identify students who have the academic ability. There was a study done at Columbia University which showed that children who had high video game usage while they were between the ages of six and 11 had greatly increased intellectual function and overall school competence. Can Gaming Heal?

Do video games affect academic performance of Karunya University students?

This study deals with this problem in order to find out whether the students of Karunya University are engaged in such games that have any impact on their academic performance. Similar studies conducted earlier reveal that the Video games may have a detrimental effect on individual’s GPA and possibly on SAT scores (Anand, 2007).

Do students’ choices in video game genres influence academic performance?

The finding reveals the students’ choices in video game genres are significantly correlated with their overall performance indicated by the CGPA (.924). Similarly, the average time spent in such engagement per week is significantly correlated with academic performance which gave out the value of (0.842). 

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