Use Of Computer In Classroom
Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within classes, and a decrease in the student-to-computer ratio within schools.
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest known large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation’s public high schools used computers for instruction, although non-users still outnumbered users at a ratio of 2 to 1. The study also concluded that computers proved to be very popular with students, and that applications run on early models included sports statistic managers, administration tools, and physics simulators.
Most schools will require teachers to incorporate computer use into the grade level curriculum. The new teacher may need assistance deciding how to do this on a daily basis. Some teachers are hesitant to introduce computer time into the classroom because they view this as a form of “free time” or they may not be confident in their own computing skills. However, when governed and lead properly, integrating computer time into the classroom will have several benefits.
- Students gain word processing skills when learning to type: skills they will need in college and the workplace.
- Working on computers fosters collaboration between students and between the student and teacher as they work together on projects.
- Often leaders emerge who really enjoy computers and can help others, which is useful to classmates and the teacher.
- Computer time promotes using higher order thinking skills and is a natural form of discovery through trial and error.
- Computer time increases responsibility, independence and a sense of accomplishment.
- Computers can reinforce instruction or are an assertive tool in the instruction through podcasts, video and multimedia.
Use Of Computer In Classroom
The complete material will be sent to you in just 2 steps.
Quick & Simple…
Make payment of ₦3,000: through USSD Transfer, Bank Mobile App, ATM Transfer, or POS Transfer to:
|Account No.: 0811003731|
|Name: Samphina Academy|
|Account Type: Current|
Or Click Here to pay with Debit Card
|FOR CLIENTS OUTSIDE NIGERIA:|
|Click Here to pay with Debit Card ($15)|
|GHANA – Make Payment of 60 GHS to MTN MoMo, 0553978005, Douglas Osabutey|
Send the following details through Text Message or WhatsApp Messenger | +234-8143831497
- Payment Details
- Email Address
- Use Of Computer In Classroom
The complete material will be sent to your email address after receiving your payment information | T & C Apply
You may also like:
This research material “Use Of Computer In Classroom” is for research purposes and should be used as a guide in developing your research project / seminar work. For no reason should you copy word for word (verbatim) as samphina.com.ng will not be liable for any who copied the material.
The aim of providing this material is to reduce the stress of moving from one school library to another all in the name of searching for research materials. This service is legal because, all institutions permit their students to read previous projects, books, articles or papers while developing their own works. According to Austin Kleon “All creative work builds on what came before”.
samphina.com.ng is only providing this material “Use Of Computer In Classroom” as a reference for your research. The paper should be used as a guide or framework for your own paper. The contents of this paper should be able to help you in generating new ideas and thoughts for your own research. Use it as a guidance purpose only.